Blog
Reading for Defusers and Experts
Guides for playing co-op bomb defusal with friends, family, classes and remote teams: setup, talking under pressure, the manual, missions and the seeds behind them.
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- 26 posts
Getting started
Your first game of Bomb Appétit: what the roles do, what you need, how a round runs and how to set up on laptops, phones and paper.
- 25 posts
Playing online
Playing far apart: online rooms and five-letter codes, voice and video calls, Discord and Zoom, and what Experts see when they are remote.
- 27 posts
Game night
Hosting a game night with a bomb on the table: group sizes from two to five, quick rounds, adults-only nights, couples and what to play next.
- 28 posts
Remote teams
Bomb defusal as a team building game for remote and hybrid teams: icebreakers, meeting games, rotating roles and what a manager learns from one round.
- 25 posts
Families and kids
Playing with the whole family: ages that work, kids as Experts, grandparents on a call, and keeping a round calm enough for everyone.
- 25 posts
Classrooms
Using the game to teach clear speaking and active listening: lesson plans, group rotations, what to observe and how to debrief students.
- 26 posts
Communication
Talking under pressure: describing what you see, giving one instruction at a time, repeating back, naming symbols and recovering from a strike.
- 29 posts
Modules and the manual
Module by module: what each puzzle shows the Defuser, what its manual page asks, edgework, needy modules and how to read the manual fast.
- 26 posts
Missions and leaderboards
The missions, strikes and timer, verified runs, how the leaderboards rank players and how to get faster without getting sloppy.
- 25 posts
Printing the manual
Playing with paper: printing the manual, playing with one screen, splitting pages between Experts and keeping the printed seed in sync.
- 25 posts
Rule seeds
How a rule seed generates the whole manual, why seed 1 is the standard, when to change seeds and what that does to memorized answers.