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Printing the manual

Housewarming Games Printable: A Bomb in the New Kitchen

By Bomb AppétitPublished October 20, 2026

The best housewarming games printable ahead of the party are ones that need almost no space and no setup on the night. A co-op bomb round fits: one guest holds a laptop with the bomb, the others read a printed manual, and a round lasts four to fifteen minutes. Print the night before, then play between the tour and dessert.

Why housewarming games printable ahead suit a half-unpacked home

A new home rarely has its game shelf sorted, its printer connected or its table cleared. Housewarming games you print a day early remove all three problems. The paper sits in a folder by the door, the laptop needs a browser and nothing else, and no box of tokens has to be found among the moving cartons.

Bomb Appétit is a free co-op bomb defusal game that runs in a browser. One player, the Defuser, sees the bomb and can touch it. Everyone else is an Expert holding the manual. The Experts never see the bomb, and the Defuser never reads the manual, so the only way through is to talk. Nobody needs an account, and nothing gets installed on the host's laptop.

The printed manual is the one part of the game that needs preparation. Open the standard manual, press the button in its sidebar labelled "Print or save as PDF", and let the browser's dialog send it to a printer. The paper version drops the sidebar, switches to black text on a white page, and starts each section on a fresh sheet. Seventeen sections means at least seventeen pages, so check the page count in the print preview before you commit a ream.

Why paper rather than phones at a housewarming? Three reasons tend to matter on the night:

  • Guests keep their phones free. People at a party are taking photos of the new place, answering messages from friends who are running late, and checking the address for the next stop. A printed stack means nobody gives up their phone to play.
  • Paper is easy to pass around. A guest who drifts in from the garden can pick up two pages and start helping straight away. There is no link to send and no screen to unlock.
  • Paper survives a busy counter. A splash of drink on a page is a shrug. The same splash on someone's phone ends their evening.

One more reason applies to a housewarming in particular: the host is busy. Hosts at a first party in a new place give tours, find the bottle opener and greet neighbors. A game that needs the host to log in, configure rooms or teach a rulebook will stall. A printed manual plus the Play page on a laptop needs about a minute of attention before each round.

Where to set up a housewarming bomb: kitchen or living room?

The kitchen counter works best for a short, loud round during the first hour, the sofa suits a longer round once people sit down, and the dining table suits a calm round with the manual spread flat. Choose by where your guests already gather, and keep the bomb screen facing away from the Experts.

The rule that decides every spot is simple. The Defuser must see the laptop. The Experts must not. In a new home that can be harder than it sounds, because furniture may still be in odd places and a mirror leaning on a wall can show the screen to the whole room. Walk each spot before guests arrive and sit in the Defuser's chair to check.

Here is a floor-plan style table for three common spots. The noise levels and seat counts are example values for a typical small home; your rooms will differ.

Spot Where the Defuser sits Where the printed manual goes Noise level (example) Best for
Kitchen counter On a stool at the short end of the counter, laptop angled toward the wall or the window Spread along the counter on the far side, away from the sink and hob Loud: kettle, fridge, people fetching drinks A five-minute round while the oven does its work
Sofa In an armchair facing the sofa, laptop on knees with the lid toward the Defuser On the coffee table between Experts, pages sorted by module Medium: music low, people seated A longer round once the tour is over
Dining table At the head of the table, laptop on a stand or a book Laid flat in front of each Expert, two or three pages each Low: everyone seated and facing each other The last round of the night, or a harder mission

A few details make each spot easier:

  • Kitchen counter. Keep the paper well clear of the hob and anything wet. A clip or a heavy jar holds pages down if a window is open.
  • Sofa. The Defuser sits apart from the group, which helps keep the screen private. Experts on a sofa can lean together over one coffee table, which is good for splitting pages.
  • Dining table. This is where reading the manual is easiest, because the pages lie flat and there is room for every Expert's share. Clear it before the round, since a dining table at a party tends to fill up with glasses.

If you plan to host often in the new place, the guide to screens and seating for a browser bomb covers how to angle the screen and where Experts sit for any room shape. For the wider job of running an evening around the game, read how to host a game night with a browser bomb.

Housewarming games for guests who arrive across an evening

Guests at a housewarming arrive over two or three hours, so the game should run as short, separate rounds rather than one long session. Each bomb is a fresh start. Anyone who walks in can take a printed page and join the next round, and anyone who leaves mid-evening misses nothing they must catch up on.

The game makes this easy because nothing carries over between bombs. There is no score that builds through the night and no round that depends on the last. A mission starts, the bomb is defused or goes off, and the next group sits down. One bomb holds two to five people: one Defuser and one to four Experts.

A rough rhythm that suits a drop-in party, with example times:

  1. First arrivals (about the first half hour). Run the first mission, First bite, which has one module and five minutes on the clock. It teaches the idea in a single round and only needs the Wires page from the printed stack.
  2. The house tour. Pause the game. The host leads the tour and a guest who has already played can explain the next round to newcomers.
  3. Main crowd. Move to missions with two or three modules, such as Button up or Strange symbols. The Experts now need the Wires, Big Button and Glyph Keypad pages.
  4. Late arrivals. Hand them the first few pages and let them sit beside an Expert who has played. They will be useful within a minute.
  5. Wind-down. If a few guests are still keen, try a longer mission with more modules at the dining table.

The missions page lists each mission's time limit and module count, so you can pick a round that fits the gap before food. For more detail on fitting newcomers into the middle of a party, the guide to rounds for guests who arrive late to the party gives a simple way to fold them in without restarting anything.

What if a guest wants to watch rather than play? Watching works, as long as the watcher stands behind the Experts and not behind the Defuser. A spectator who can see the bomb and the manual at once can spoil the round by reacting to a wrong cut before it happens.

No printer yet in the new house?

Many people move before their printer is unpacked or connected to the new network. You have three ways round it: print the manual elsewhere before the move, save it as a PDF and print it at a shop or library, or let Experts read the manual on their phones for the first party and print later.

Saving a PDF is the most flexible option. The same button on the manual page that sends pages to a printer also lets you save the whole manual as a file, through your browser's print dialog. Put that file on a memory stick or in your email, and any printer you can reach will do the rest. Because the manual only uses black text on white, a cheap black and white print job is enough.

If you would rather skip paper for the first party, phones work. Each Expert opens the manual at /manual/1 on their own phone and scrolls to the module the Defuser names. The sidebar on the manual page has a box that filters the sections by name, which speeds this up on a small screen. Phones lose the easy page-passing that makes paper good for a party, but they are a fair stopgap.

If you print elsewhere, check one thing before you leave the shop: the top of the first page should say "manual 1 (standard)". That line tells you the rule seed, which is the number that generates every rule in the manual. A bomb only works with the manual that has its rule seed, so a stack printed for any other number will give wrong answers on a standard mission. Every mission except the final one uses seed 1.

The housewarming mistake: the bomb laptop on the drinks table

The commonest housewarming mistake is putting the bomb laptop where everyone gathers, usually beside the drinks. Guests reaching for a glass see the bomb, Experts glance at the screen without meaning to, and a spilled drink lands on the keyboard. Give the laptop its own spot, away from food and drink and out of the Experts' line of sight.

The drinks table is tempting because it is the busiest place in the room, and a game wants an audience. But the game only works when the Experts cannot see the bomb. A screen on a crowded table turns every passing guest into an accidental spoiler, and the Experts stop asking questions because they can half see the answer.

There is also the matter of the laptop itself. A laptop open beside open bottles and a bowl of crisps is one elbow away from a sticky keyboard. In a new home, with furniture in unfamiliar places, people knock things more than usual.

A short checklist before the first round:

  • Put the laptop on a surface with nothing liquid within arm's reach.
  • Plug it in, since a long evening of rounds will drain the battery.
  • Sit in the Defuser's seat and check that no mirror, window or glass door reflects the screen toward the Experts.
  • Turn the sound up enough for the Defuser and no more. The game has a mute button and a volume control if the neighbors are close.
  • Keep the printed manual in one folder between rounds, so pages do not end up on the drinks table instead.

Once the house has seen a few rounds, guests often want to play again at their own homes. The same printed stack works at any party, from a late-night sleepover bomb round to a co-op bomb round for ladies night. Keep the folder with your housewarming things and it will be ready for the next gathering in the new place.

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