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Rule seeds

Printable Puzzle Generator: Print Any Seed's Manual

By Bomb AppétitPublished October 20, 2026

Yes. The Bomb Appétit manual works as a printable puzzle generator: type any rule seed from 1 to 999,999 into the seed box in the manual's sidebar, open it, and print. Each number gives a different set of rules, laid out for black and white paper, with the seed printed on the first page for checking.

How the manual works as a printable puzzle generator

The manual is generated from a number called the rule seed, and the page prints cleanly. Put those together and you can print your own puzzle book for any seed you like. The bomb then has to be set to the same seed, or the paper rules will not match it.

The web manual has a sidebar with a filterable index, a seed box and a print button. The seed box accepts whole numbers from 1 to 999,999 and opens that seed's manual. Seed 1 is the standard manual and is built ahead of time; any other number is generated the first time someone asks for it. The print button reads "Print or save as PDF" and opens the browser's own print dialog.

On paper, the sidebar disappears and the pages switch to black on white. Each section starts on a fresh sheet: the opening instructions, one section per module, the edgework appendix and the glossary. Color swatches beside color names keep their color when a printer supports it, and the color is also written out as a word, so a black and white printout still reads correctly.

Before trusting a random seed, it helps to know why a generated page can be followed at all. Each module's rules are accepted only after a check plays 1,000 random bombs against them; the solvability test for a randomized puzzle game covers it, and how a seed writes the manual explains the generation itself.

How do you generate a printable seed nobody in the group has read?

Have one person choose a number without opening it on screen, print it, and hand the pages out face down. Anyone can open any seed, so "nobody has read it" depends on the group agreeing not to peek. A number chosen on the spot, by dice or by a birthday, works as well as any.

From seed to printed stack

  1. Pick the number. One person chooses a seed between 2 and 999,999. As an example only, say 48213. Avoid 1 if you want a manual nobody knows, since seed 1 is the standard one.
  2. Open the manual. Go to the standard manual. In the sidebar, find the box labelled "Rule seed."
  3. Type the seed and press Open. The page reloads as that seed's manual.
  4. Check the first page. At the top it reads "Bomb Appétit · manual" followed by the number, and the opening paragraph repeats it. Both should say 48213 in this example.
  5. Press "Print or save as PDF." Choose black and white if you like; the pages are laid out for it.
  6. Stack and split. Keep the first page on top. Hand module pages to the Experts who will own them.
  7. Set the bomb. In freeplay, set "Manual (rule seed)" to the same number before starting.

The general browser printing steps are covered in printing the manual from the browser, part of the guide to the free printable game manual.

Should a printable puzzle generator seed be written on every page?

Yes, write it by hand on every page. The printout shows the seed only at the top of its first page and in the opening paragraph. Once a stack is split between Experts, the module pages carry no number, so a pen mark in the corner is the only way to tell two seeds apart.

That gap matters most for groups who print more than one seed. A page of Wires rules from one seed looks almost identical to a page of Wires rules from another: the same frames, the same layout, only the values differ. Mix two stacks on a table and nothing on the module pages tells them apart.

A quick system that works: write the seed in the top corner of each sheet as it comes off the printer, before the stack is split. If you print several seeds for an evening, use a different colored pen for each, or clip each stack. Throwing away a stack you have finished with also helps.

Splitting a printed stack is its own small skill, and dividing the printed pages between Experts suggests how to share the module sheets so no two readers chase the same rule.

The generator mistake: printing before the seed number is final

The common mistake is printing a seed and then changing the number on the bomb, or printing while a different seed is still on screen. The printout then belongs to the wrong manual. Every rule on it is wrong for the bomb, yet nothing on a module page looks wrong, so the first sign is a strike.

It happens in simple ways. Someone types a number in the seed box but forgets to press Open, so the page still shows the previous seed when they print. Or the group decides on a new number after the pages are already out of the printer. Or one Expert prints at home before the evening and another changes the plan.

Three checks prevent it:

  • Read the first page before printing. The number at the top must be the one you typed.
  • Read the number to the Defuser. The Defuser checks it against the freeplay setting before the timer starts.
  • Reprint rather than reuse. If the seed changes, print again. Pages are cheaper than strikes.

When the stack and the bomb agree, head to Play, set the same rule seed in freeplay, and start the round.

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